UFC 4 has added two new fighters to the game: Jiri Prochazka, and a Legacy version of Conor McGregor from UFC 178. UFC 178 featured a featherweight bout between McGregor and Dustin Poirier, in which McGregor earned the Performance of the Night, defeating the other fighter 1:46 into the first round. This weekend, the two fighters will have a rematch in UFC 257, so the timing of this release should be perfect for fans of McGregor! The two fighters are part of UFC 4’s 7.0 update, which is now live in both versions of the game. Full patch notes from EA can be found below.

  • Conor McGregor from UFC 178 added to Featherweight

  • Jiri Prochazka to Light Heavyweight

  • Reduced the cost for heavier divisions and increased it for the lighter ones, with very little change to the divisions in the middle, such as lightweight. Even in the heaviest and lightest divisions, this adjustment was small.

  • Attempting it without such an advantage will result in the drive ending in favor of the defender.

  • This still leaves the head knees damage slightly higher than the elbows. The lead knees, which are slower, retained their previous damage.

  • Since evading them is not an option, blocking the correct height is the best defense available so we made blocking them a bit better. They can still deal significant damage through the block if the block meter is low.

  • This is the entry for the bulldog choke and the transition to back sitting added in the previous patch. The starting animation was too fast, meaning it could be faked too quickly. We slowed the starting animation down considerably, but did not change the denial windows so only the fakes should be affected.

  • The animation was previously too hard to read because the shoulders took long to start to shift. Now the shoulders should start to shift right away, making reactive denials against this move more viable even though the denial window isn’t changing.

  • Please note that this increase will affect the time the defender has to scramble. The hardest part for the defender will probably be to not be pressing high block by the time the scramble window starts, as that prevents the scramble.

  • It is only available for get ups and the sitout sweeps from sprawl.

  • Previously, reversals and arm traps would not clear the grapple advantage upon reaching the new position. Previously, the dominant fighter could have a lot of GA in his favor and would maintain it in the new position after being reversed, such as from an arm trap from side saddle to side control. Now, the reversals and arm traps will clear the GA and grant a small amount (of a successful denial) to the fighter who performed the reversal.