The Last of Us Part II got a performance patch recently for the PlayStation 5 to improve the framerate which will now be set at 60FPS on the newer console. However, players who downloaded that update and gave the game another shot likely also noticed something else that’d improved: The haptics from the DualSense controller. Kurt Margenau, the co-game director on The Last of Us Part II, confirmed on Twitter that this wasn’t just players’ minds playing tricks on them and that the haptics do indeed feel better in that game now.
A few months ago, I got to give feedback to the Sony DualSense team to help improve certain timing, intensity, and “texture” of haptics when in backwards compatibility (BC) mode to closer achieve the feeling we authored for the original DualShock 4 for our games.
This includes accounting for all the timing differences in the authored rumble that’s built-in when designing for the DS4, and emulating the inherent variation and “rumbly” feeling that comes with a rotating motor.