Returnal is the latest PlayStation 5 exclusive to finally release on the next-gen console today, and for the most part, the game has been incredibly well-received by critics out of the gate. That being said, one lingering qualm that many have already brought up comes with how the game uses saves. Since Returnal is a roguelike, players are forced to restart from the beginning of the game every time they die. Due to how Returnal is structured, some of these runs can end up lasting for quite some time, meaning that it’s hard to ever find a good spot to stop since saves aren’t allowed in the middle of any playthrough. Luckily, this is something that Housemarque sounds like it might already be looking to fix.
We hear the community and we love you all. Nothing to announce now, but keep playing and enjoying the challenge as you can!#Returnal #PS5https://t.co/WA1tPzY1hZ