A substantial new update for Phasmophobia has gone live on Steam today. For a long period of time, developer Kinetic Games has been promising that a number of new features for those with VR headsets would be coming to the co-op horror game in the future. Now, that update has finally rolled out, although there are also some new tweaks here for those that aren’t looking to play in virtual reality. 

  • Toggle – Press the button to grab, press it again to release

  • Hold – Requiring you to keep the button pressed down to keep hold of thingsIndex users note: you can change from squeeze to grab in your SteamVR settings, to replicate grabbing in other games

  • Amateur = All hiding spots

  • Intermediate = 3+ hiding spots

  • Professional = 2+ hiding spots

  • Nightmare = 1+ hiding spot(s)

  • Sound sensors now cover a spherical area of sound instead of a thin cube, and its size has been increased

  • Sound Sensors are now placed in the same way as candles and cameras, on tables, floors and other objects

  • Sounds are now displayed more accurately when shown on the monitor in the van

  • Voice activation

  • Push to talk

  • On/Off Toggle

  • (Global/walkie-talkie transmission will always be push to talk)

  • You can now cross off ghost types in the journal

  • Dead players can now sprint infinitely

  • New fingerprints have been added for light switches, keyboards and prison cell doors

  • The amount of possible first and last names for ghosts has been greatly increased

  • Ghosts can now knock on the patio doors in Ridgeview and Tanglewood (and leave fingerprints)

  • New sounds have been added

  • Added a light switch and ceiling light to the Edgefield basement

  • Added several colliders to trees in Maple Lodge Campsite

  • Ghosts can now interact with keyboards to turn on desktop computers in the house maps

  • The Soft Shadows setting will now affect all lights instead of only equipment lights

  • The previous game’s photos in the lobby are now easier to see

  • Added sounds to lockers

  • Added a light switch to the cleaning closet in Maple Campsite

  • Added eyelashes to the player models

  • Added fingerprints to the toilet stall doors in Prison, Asylum and School

  • Updated engine for better performance, increased stability and VR compatibility

Changes

  • Volumetric Lighting has been temporarily removed and will return with the Foggy weather in a later update
  • Fingerprints will now be placed on the light switch instead of next to it
  • Several light switches have been moved to more intuitive positions
  • Several assets have been moved (such as garden fences) to better align them with the environment
  • Several floors have had their materials changed
  • The Parabolic Microphone will now update fasterEvery 1 second (previously 2 seconds)
  • Audio effects have been adjusted to improve distinction of sounds between different floors
  • Lighting has been adjusted in Ridgeview, Edgefield and Tanglewood to improve performance
  • Thunder sound effects have been improved to be more dynamic during heavy rain
  • Improved effects for sink taps
  • Replaced sink tap audio
  • Scrolling with the scroll wheel in the journal has been improved
  • Some spotlights have been adjusted so that they also illuminate the ceiling (e.g. Willow kitchen, Tanglewood garage)
  • The computer in Tanglewood is now turned on with the keyboard instead of the screen
  • Placement holograms will no longer cast or receive shadows
  • Replaced EU plug sockets with US ones
  • Locker doors now have slots you can see through
  • Prison doors are now much easier to slide
  • Sanity pills price has been reduced to $20 (to accommodate for the bug fix below)
  • Players talking, including using the walkie-talkie, no longer give readings on the parabolic microphone and sound sensor
  • Reduced the polygon count of many objects, mainly the bed in Edgefield

Fixes

  • Fixed a bug where some ghost events didn’t play ghost sounds

  • Fixed a bug where you could sometimes grab a tent door that was not visible (e.g., behind you)

  • Fixed a bug where some lights in the farmhouses wouldn’t stop your sanity draining

  • Fixed a bug where the Onryo wouldn’t interact correctly if you didn’t get the Summoning Circle Cursed Possession

  • Fixed a bug where the ghost event objective would complete when there was no ghost event

  • Fixed a safe spot in the Ridgeview garage

  • Fixed a bug where sprint stamina wasn’t re-generating if you had your journal open

  • Fixed a bug where the journal brightness setting was higher than the main menu setting

  • Fixed a bug where after a hunt; the ghosts audio would fade out and back in briefly

  • Fixed a bug where Sanity Pills were not being removed from your inventory if used or if you died

  • Fixed a bug where the mist ghost event wasn’t working correctly

  • Fixed a bug where the ghost would not walk towards you during some ghost events

  • Every 1 second (previously 2 seconds)