A substantial new update for Phasmophobia has gone live on Steam today. For a long period of time, developer Kinetic Games has been promising that a number of new features for those with VR headsets would be coming to the co-op horror game in the future. Now, that update has finally rolled out, although there are also some new tweaks here for those that aren’t looking to play in virtual reality.
Toggle – Press the button to grab, press it again to release
Hold – Requiring you to keep the button pressed down to keep hold of thingsIndex users note: you can change from squeeze to grab in your SteamVR settings, to replicate grabbing in other games
Amateur = All hiding spots
Intermediate = 3+ hiding spots
Professional = 2+ hiding spots
Nightmare = 1+ hiding spot(s)
Sound sensors now cover a spherical area of sound instead of a thin cube, and its size has been increased
Sound Sensors are now placed in the same way as candles and cameras, on tables, floors and other objects
Sounds are now displayed more accurately when shown on the monitor in the van
Voice activation
Push to talk
On/Off Toggle
(Global/walkie-talkie transmission will always be push to talk)
You can now cross off ghost types in the journal
Dead players can now sprint infinitely
New fingerprints have been added for light switches, keyboards and prison cell doors
The amount of possible first and last names for ghosts has been greatly increased
Ghosts can now knock on the patio doors in Ridgeview and Tanglewood (and leave fingerprints)
New sounds have been added
Added a light switch and ceiling light to the Edgefield basement
Added several colliders to trees in Maple Lodge Campsite
Ghosts can now interact with keyboards to turn on desktop computers in the house maps
The Soft Shadows setting will now affect all lights instead of only equipment lights
The previous game’s photos in the lobby are now easier to see
Added sounds to lockers
Added a light switch to the cleaning closet in Maple Campsite
Added eyelashes to the player models
Added fingerprints to the toilet stall doors in Prison, Asylum and School
Updated engine for better performance, increased stability and VR compatibility
Changes
- Volumetric Lighting has been temporarily removed and will return with the Foggy weather in a later update
- Fingerprints will now be placed on the light switch instead of next to it
- Several light switches have been moved to more intuitive positions
- Several assets have been moved (such as garden fences) to better align them with the environment
- Several floors have had their materials changed
- The Parabolic Microphone will now update fasterEvery 1 second (previously 2 seconds)
- Audio effects have been adjusted to improve distinction of sounds between different floors
- Lighting has been adjusted in Ridgeview, Edgefield and Tanglewood to improve performance
- Thunder sound effects have been improved to be more dynamic during heavy rain
- Improved effects for sink taps
- Replaced sink tap audio
- Scrolling with the scroll wheel in the journal has been improved
- Some spotlights have been adjusted so that they also illuminate the ceiling (e.g. Willow kitchen, Tanglewood garage)
- The computer in Tanglewood is now turned on with the keyboard instead of the screen
- Placement holograms will no longer cast or receive shadows
- Replaced EU plug sockets with US ones
- Locker doors now have slots you can see through
- Prison doors are now much easier to slide
- Sanity pills price has been reduced to $20 (to accommodate for the bug fix below)
- Players talking, including using the walkie-talkie, no longer give readings on the parabolic microphone and sound sensor
- Reduced the polygon count of many objects, mainly the bed in Edgefield
Fixes
Fixed a bug where some ghost events didn’t play ghost sounds
Fixed a bug where you could sometimes grab a tent door that was not visible (e.g., behind you)
Fixed a bug where some lights in the farmhouses wouldn’t stop your sanity draining
Fixed a bug where the Onryo wouldn’t interact correctly if you didn’t get the Summoning Circle Cursed Possession
Fixed a bug where the ghost event objective would complete when there was no ghost event
Fixed a safe spot in the Ridgeview garage
Fixed a bug where sprint stamina wasn’t re-generating if you had your journal open
Fixed a bug where the journal brightness setting was higher than the main menu setting
Fixed a bug where after a hunt; the ghosts audio would fade out and back in briefly
Fixed a bug where Sanity Pills were not being removed from your inventory if used or if you died
Fixed a bug where the mist ghost event wasn’t working correctly
Fixed a bug where the ghost would not walk towards you during some ghost events
Every 1 second (previously 2 seconds)