As we near the one-month anniversary of the launch of Outriders, People Can Fly and Square Enix have released what stands as the biggest update for the game so far. With that in mind, this latest patch contains more bug fixes, gameplay changes, and quality of life alterations than you would probably expect.
[REBALANCE] The Over levelling System/Scaling Multipliers have been adjusted
- The system will activate one level later, when your average gear level is a minimum of 3 Levels higher than the enemies you’re facing [Previous: 2]
- Outgoing damage will now be reduced less
- Improvements made to Incoming damage scale, meaning players will feel more powerful without completely eliminating the threat of enemy NPCs
- Conditions that will trigger the system have been cleaned up, which will eliminate unintuitive behaviour such as damage increases when using low level weapons
Fixed an issue where the host would be unable to select a story point that other clients had not unlocked.
- A notification will now also be displayed to the host warning them that the clients may not have unlocked that part of the story.
- Clients will now properly receive the “story mismatch prompt” when joining a host.
Crafting
- [REBALANCE] Cost of improving Rare to Epic and levelling up Epic gear from levels 1 to 30 have been lowered.
- This will make improving items cheaper in the early game
- Fixed a bug where a skill damage improvement mod on gear with a higher level than the player would actually reduce damage when used at lower World Tiers.
- Fixed a bug that caused the UI to display a 0 in the preview when upgrading the Hell’s Rangers weapons.
[REBALANCE] Cost of improving Rare to Epic and levelling up Epic gear from levels 1 to 30 have been lowered.
- This will make improving items cheaper in the early game
Trickster
- Fixed a bug that caused the Trickster’s “Hunt the Prey” skill to not teleport but still go into cooldown
- Resolved instances where Hunt The Prey could be used to teleport to unintended locations
- Fixed a bug that caused the Trickster’s “Venator’s Knife” mark to vanish after casting Hunt The Prey skill on the marked enemy
- Fixed a bug whereby the Move Groove mod’s Anomaly and Firepower buff icons did not appear correctly on the HUD.
Pyromancer
- Fixed a bug that was preventing the Pyromancer’s Feed The Flame skill from applying the Ash status effect to Screechers.
- Fixed a bug whereby the Pyromancer’s Phoenix Nestling skill occasionally granted the player the incorrect HP in multiplayer. It now grants the correct 50% HP.
- Fixed a bug that was causing Pyromancers to exit cover after using the Thermal Bomb skill.
- Fixed a bug that could cause the Pyromancers Boots of the Lava Lich Legendary gear item to not include the appropriate mods
Devastator
- Fixed a bug that caused the Perseverance Shield mod’s damage reduction buff to not correctly end after the Golem effect wore off.
- Fixed a bug with the Devastators Extra Quake mod, which sometimes provided more than 1 extra skill activation at the end of fights.
- Fixed a bug that caused Lurkers affected by the Endless Mass skill to reappear on top of the player if you walked under them.
- Fixed a crash that could occur if you Boulderdashed into a wall.
- Fixed instances of Gravity Leap causing players to get stuck in unintended places.
- Resolved instances where Boulderdash could be used to reach unintended locations
- [PLAYSTATION] Improved the VFX of the Reflect Bullets skill to make it is more visible.
Technomancer
- [REBALANCE] The Minigun mod “Massacre”, which was changed in the previous patch has had its duration reverted to its original value, but will now only stack up to 6 times.
- Fixed a bug whereby the Toxic Lead armour mod was not triggering properly if an enemy was killed via a skill.
- Fixed a bug where Technomancers would be stuck on their main weapon if they used Tools of Destruction and Pain Launcher at the same time.
- Fixed a bug with Tools of Destruction where melee or further skill use was prevented if the skill was interrupted by using the mouse wheel.
- Fixed a bug whereby The Perpetuum Mobile weapon mod was also replenishing the Technomancer’s Tools of Destruction Minigun ammo.
- Fixed a bug that allowed the Technomancer’s Turrets to be placed on vertical surfaces.
- Fixed a bug that could cause the AI to ignore Technomancers if a turret had been spawned before the AI spawned.
- [XBOX] Deployed Technomancer turrets now correctly display their health bars.
- [PLAYSTATION] Fixed an issue that caused the Technomancer’s Scrapnel skill to break the sprint animation.
- Fixed the set description of the Borealis Monarch set [English Language].
Gear & Mods
- Fixed a bug that was causing the certain mods to not properly trigger their On Shot/On Critical Shot effects if said shot was a killing shot
- Fixed a bug that caused the Emergency Stance mod’s damage reduction buff to not correctly end.
- Fixed a mod that caused the Anomaly Surge Tier 1 mod to not proc as expected
- Fixed a bug that caused Legendary set bonuses to not show correct items being active in the armour details.
- Fixed a bug that caused bright lights to appear on the screen when using the Storm whip mod.
- [PLAYSTATION] Fixed a bug that could cause the Legacy of Enoch achievement to not properly unlock.
- Minor visual fixes to female gloves.
[REBALANCE] Reduced the amount of knockback from creatures in the Stargrave expedition.
- There is now also a greater delay between spawns and a reduced number of the offending creatures.
Molten Acari
- Fixed a bug whereby The Molten Acari’s jump attack was still damaging players who successfully dodged its AOE. Players successfully dodging the AoE will now no longer be damaged.
- Fixed a bug that allowed Devastators to permanently stun the Molten Acari by using the Endless Mass skill without any cooldown.
- Fixed a bug that caused the Molten Acari boss fight to pause for around 1-2 minutes if one of the clients disconnected right before dealing the finishing blow on stage 1 and transitioning to stage 2.
- [PLAYSTATION] Fixed a bug that could cause the Spiderlings to freeze during the third phase of the Molten Acari boss fight.
Chrysaloid
- Debuff icons applied to the Chrysaloid boss will now remain in between phases.
- Fixed an issue where the Chrysaloid boss fight does not progress if the player kills the boss during the black screen between phases.
Yagak
- Fixed a bug that could give Devastators unlimited healing when using the Impale Skill during the Yagak fight.
- [PLAYSTATION] Fixed a bug that caused Yagak’s tentacle ability to damage players before it actually landed
- Fixed a bug that prevented the Brood Mother from dealing damage to the player with melee attacks while standing on an elevated platform located on the left side on the encounter area at the Outpost Gate area in the Quarry.
Fixed an issue whereby old crash dumps were not being properly cleared from the player’s system.
- Note: These are the 300MB files that were previously left behind.