A new update on the next Mass Effect game – tentatively dubbed Mass Effect 4 – has confirmed some very good news. As you may know, the first three Mass Effect games ran on Unreal Engine 3, one of the best engines in game development at the time and a very standard engine. The only Mass Effect game since then, Mass Effect Andromeda, switched to Frostbite, EA’s in-house engine. This switch caused considerable development issues for the BioWare team that made Mass Effect Andromeda, which ended up being well below the standard the trilogy had set, partially thanks to an extensive list of technical issues. That said, a new job listing has confirmed that not only is the next installment in the series not using Frostbite, but that it’s returning to Unreal Engine. More specifically, the job listing reveals the game is using Unreal Engine 5, the latest and fairly new iteration of Unreal Engine, which is already showing signs of being able to produce tremendous graphical fidelity.