The Night of the Moth update is now live in all versions of Fallout 76, and it looks like a pretty significant one! Players have the new Mothman Equinox seasonal event to participate in, with Mothman Cult themed rewards to acquire. The event lasts until December 21st, so players should have plenty of time to take part. Today marks the beginning of Season 7: Zorbo’s Revenge, as well. Last but not least, today’s update features a slew of bug fixes and quality of life improvements that should make for a better overall experience. Patch notes directly from the game’s official website can be found below:
Join other Dwellers to aid the Enlightened in completing ceremonial tasks around Point Pleasant, lighting ritual bonfires, and defending against an onslaught of rival Mothman Cultists.
If you manage to finish each objective before its timer expires, head back to the Mothman Museum’s roof to complete the final step of the summoning, commune with the Wise Mothman, and have a chance to earn new themed plans.
While you’re in Point Pleasant, don’t forget to hunt around for ways to learn more about the origins of the mysterious Enlightened.
Each world’s next Public Event is selected at random. In addition, a Public Event can no longer appear twice in a row in the same world.
Seasonal Public Events that begin every hour, like Grahm’s Meat-Cook or Mothman Equinox, will take priority over normal Public Events.
Campfire Tales
Distinguished Guests
Feed the People
Heart of the Swamp
Line in the Sand
One Violent Night
Path to Enlightenment
Project Paradise
Radiation Rumble
Tea Time
The Motherlode
Uranium Fever
Campfire Tales
- The campfire often died down too quickly, which could cause the event to fail more easily than we’d like. Now, the campfire will burn a little longer, giving you and your event mates some more time to feed the flames.
Free Range
- The Brahmin during Free Range were too fragile, so we’ve beefed up their resistances to help them survive more easily (though they will still need you to defend them).
Guided Meditation
- Feral Ghouls now consistently run toward and attack the speakers, preventing an issue where they could remain idle in the parking lot.
- Ghouls may sometimes still stand around if they don’t sniff out new prey right away, but they will always be much closer to the action.
- We’ve reduced Ghouls’ overall difficulty during Guided Meditation to account for their increased speaker-busting effectiveness.
Line in the Sand
- Line in the Sand was taking a bit too long to come to an end. It now has an overall time limit of 10 minutes, and uses timers to determine how long Scorched attack waves last, rather than requiring you to kill all enemies in a given wave. These changes should help the event flow more smoothly and reduce downtime throughout.
- Upon reaching the event’s time limit, it will not fail so long as the generator is still standing. You will receive more rewards, however, if you managed to defeat all of the enemy waves.
Project Paradise
- To help reduce the event’s difficulty, we’re lowering the amount of food required to level-up each biome’s creatures to 15 per rank.
- We’re also adding some more resistances to friendly creatures that spawn during the event.
- Project Paradise no longer ends in failure if you do not manage to kill the Alpha creatures. To succeed, players only need to defend the friendly creatures. However, rewards will be reduced if the Alphas are still alive at the end of the event.
Radiation Rumble
- To encourage players to participate in the ore collection objective more often, we’re lowering the requirements to 5, 15, 30, and 50 ore for reward tiers one through four, respectively.
- Radiation Rumble now has an overall time limit of 8 minutes, even if you have already reached the final ore collection tier. This way, you can continue defending against enemy attack waves until the event concludes.
- We’ve also lowered the spawn rate of non-Ghoul enemies at certain Ore thresholds to prevent overwhelming enemy numbers.
- Finally, we’ve doubled the Scavengers’ resistances to make them more survivable.
Swarm of Suitors
- We’ve addressed a number of bugs that could prevent players from receiving the highest tier of rewards and from successfully completing the event. We’ve also made some design adjustments to streamline the event.
- Swarm of Suitors has been redesigned to focus on killing Mirelurks within a certain amount of time, rather than preventing them from reaching the island.
- Now, players must kill all Mirelurks in each of three attack waves before the objective timer expires. If they don’t manage to defeat an attack wave in time, a Mirelurk Queen will spawn and the event will end in failure.
Tea Time
- Tea Time could end in failure too quickly at times, in part due to some of the pipes breaking too easily. As a result, we’ve increased the health for two of the three pipes so that they match the sturdiest one.
- We’ve also tuned enemy attack waves to spawn creatures at a more consistent frequency to keep up the action.
- Additionally, Rad Ants and Ticks no longer spawn enemy waves that attack the pipes. However, Rad Ants and Bloatflies now spawn in separate enemy waves that focus their attacks on players.