Techland has today released the third major update for its open-world action game Dying Light 2. This patch in question is actually one of the most notable since DL2 launched back in February of this year. Notably, this is because the update happens to add a number of highly-requested features to the game. 

  • 30 new inhibitors

  • New platinum objectives for parkour challenges

  • Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)

  • A new legendary weapon tier added

  • Gold encounters added

  • Enemy difficulty scales with the player level

  • Fixed connection issues with the players who are further advanced inthe story

  • Improved game performance in co-op

  • Fixed an issue that caused blocked progression in a single player game mode after a co-op session

  • Fixed few remaining death loops in co-op

  • Fixed an issue with a missing NPC during the Missing People quest in a co-op session

  • Improved weapon visualization in online menu and inventory

  • Improved handling of challenges requirements in co-op

  • Fixed random bandit respawns while players are still in the bandit camp

  • Fixed issues with the player being unable to access inventory or map after dying several times in co-op

  • Fixed blocked story progression with “enemies nearby” notification

  • Fixed rare issue when a player can’t move after a revive

  • Fixes for far away peer respawn from the host and respawning in geometry

  • Fixed AI jitter in random cases

  • Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more

  • Fixed sound duplication in co-op

  • Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks

  • Fixed the display of incorrect icons on the map after a co-op party

  • Fixed “call for help” when the player is being summoned during a gather in co-op

  • Fixed black screens in certain situations that could cause progression blockers during co-op progression

  • Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session

  • Updated the time of tutorial windows to 30 seconds during the co-op sessions

  • Fixed a bug that allows player to have multiple story quests active