Techland has today released the third major update for its open-world action game Dying Light 2. This patch in question is actually one of the most notable since DL2 launched back in February of this year. Notably, this is because the update happens to add a number of highly-requested features to the game.
30 new inhibitors
New platinum objectives for parkour challenges
Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
A new legendary weapon tier added
Gold encounters added
Enemy difficulty scales with the player level
Fixed connection issues with the players who are further advanced inthe story
Improved game performance in co-op
Fixed an issue that caused blocked progression in a single player game mode after a co-op session
Fixed few remaining death loops in co-op
Fixed an issue with a missing NPC during the Missing People quest in a co-op session
Improved weapon visualization in online menu and inventory
Improved handling of challenges requirements in co-op
Fixed random bandit respawns while players are still in the bandit camp
Fixed issues with the player being unable to access inventory or map after dying several times in co-op
Fixed blocked story progression with “enemies nearby” notification
Fixed rare issue when a player can’t move after a revive
Fixes for far away peer respawn from the host and respawning in geometry
Fixed AI jitter in random cases
Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
Fixed sound duplication in co-op
Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
Fixed the display of incorrect icons on the map after a co-op party
Fixed “call for help” when the player is being summoned during a gather in co-op
Fixed black screens in certain situations that could cause progression blockers during co-op progression
Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
Updated the time of tutorial windows to 30 seconds during the co-op sessions
Fixed a bug that allows player to have multiple story quests active