The next-gen update for DOOM Eternal has officially arrived. The free upgrade includes three new graphics modes for the PlayStation 5, Xbox Series X, and Xbox Series S as well as several specific additions to take advantage of the PlayStation 5 DualSense controller and its adaptive triggers. In one given example for the new DualSense additions, developer id Software notes that going full auto with the combat shotgun will cause the adaptive trigger to actually kick back while firing.
🔥 Update 6 is available now 🔥🆓Free next-gen update offers three new graphics modes (including Ray Tracing & 4K at 60 FPS)👿 Taras Nabad Master Level👿 New BATTLEMODE Arena: Corrosion📰 Release Notes: https://t.co/BLFAMOSpua pic.twitter.com/F4LuDCSrnC
Ray Tracing Graphics Mode running at 1800p/60 FPS
120 FPS Graphics Mode running at 1800p
Balanced Graphics Mode running at 4K/60 FPS
HDR 10 in any Graphics Mode
Ultra-Quality Style Graphics Settings
Cross-Gen BATTLEMODE support with Xbox One
Variable Refresh Rate
Variable Rate Shading
120 FPS Graphics Mode running at 1080p
Balanced Graphics Mode running at 1440p/60 FPS
HDR 10 in any Graphics Mode
Cross-Gen BATTLEMODE support with XBox One
Variable Refresh Rate
Variable Rate Shading
*Ray Tracing Graphics Mode is not available on Xbox Series S
*Ray Tracing Graphics Mode is not available on Xbox Series S
Ray Tracing Graphics Mode running at 1800p/60 FPS
120 FPS Graphics Mode running at 1584p
Balanced Graphics Mode running at 4K/60 FPS
HDR 10 in any Graphics Mode
Ultra-Quality Style Graphics Settings
Cross-Gen BATTLEMODE support with PlayStation 4
DualSense adaptive trigger support added for a new dimension to the Slayer’s iconic arsenal
Enabling/disabling the adaptive triggers
Enabling/disabling the adaptive trigger resistance
Tuning with a slider the intensity of the adaptive trigger vibrations
While charging the Ballista’s Destroyer Blade mod, the charge meter ticks can be felt as vibrations in the trigger
Firing the Combat Shotgun’s Full Auto mod, the trigger will kick back with each shot
Activating the Chaingun’s Energy Shield mod, makes the trigger harder to pull
Enabling/disabling controller audio
Master volume for all controller speaker sound
Volume sliders for individual controller sound components: HUD Alerts, Weapon Feedback, and Voice-Over
HUD Alerts includes sounds like: Blood Punch ready, Frag Grenade/Ice Bomb ready, low ammo, etc.
Weapon Feedback includes sounds like: Sticky Bomb recharge, Precision Bolt reloaded, Heat Blast charge ready, etc.
Voice-Over includes any sounds where characters are speaking to the Slayer through comms, such as Samuel, VEGA, and the Intern