While Diablo IV and Diablo Immortal may be the Diablo games on fans’ minds at the moment after appearances at BlizzConline and planned for future releases, Diablo III is still going strong. The game’s latest update that’s currently being hosted on the test servers has some updates to the longstanding Follower system present in Diablo III and gives the Scoundrel, Templar, and Enchantress followers some new ways to support players in their adventures.
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel’s Dexterity.
Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel’s Dexterity.
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel’s Dexterity.
Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel’s Dexterity.
Passive: The Scoundrel’s special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel’s Dexterity.
When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel’s Dexterity and prevents your death.
The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel’s Dexterity.
These skills now scale based on the Templar’s Strength.
Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar’s Strength.
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar’s Strength.
Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar’s strength when you are hit.
Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar’s Strength.
When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar’s Strength, and shielding you from all damage for 5 seconds.
Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress’s Intelligence. Affected enemies will also take 10% increased damage.
A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress’s Intelligence.
Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress’s Intelligence.
The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress’s Intelligence.
Increases your highest static elemental bonus by 5% to 10% based on the Enchantress’s Intelligence.
Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress’s Intelligence.
When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress’s Intelligence.