If you’re someone who plays Destiny 2’s PvP multiplayer on a regular basis, you’re probably familiar with the fact that Hand Cannons have been pretty strong for quite some time now. Assuming you’re playing multiplayer to actually pick up wins as often as possible, Hand Cannons have been one of the more reliable weapons types that you can count on to get kills at a high rate. After quite some time with this being the status quo, Bungie says it will be looking to make a change.

  • These weapons will now have damage and aim assist falloff distance reduced by between 2 and 4 meters, based on the Range stat.

  • This roughly halves the range buff they received in Beyond Light.

  • Full energy Heavy attack ammo cost increased from 4 to 6.

  • We have removed chip damage from Swords and Bastion.

  • The Handling bonus is now removed one second after switching to this weapon, or upon aiming down sights.

  • Replaced Quickdraw with Surplus on new and existing drops of Felwinter’s Lie and Astral Horizon.

  • Reduced bonus damage from +20 percent to +15 percent.

  • Upcoming content requires revisiting the Power Level of a damage perk that can be activated simply by having a full magazine.

  • Reduced damage of revved Heavy attack by approximately 16 percent.

  • Note that The Lament retains standard anti-barrier despite removing chip damage.

  • Intrinsically staggers Unstoppable Champions.

  • Increased spread angle by 13 percent.