Chivalry 2’s first big update of 2022 is live on PC, PS4, PS5, Xbox One, Xbox Series S, and Xbox Series X alongside patch notes that reveal and detail everything developer Torn Banner Studios has done with the update. At the moment of writing this, the update has been live for nearly an hour, and while it’s unclear how big the file size of the update is on various platforms, we know what the update does thanks to the aforementioned patch notes. And it’s a lot.
Two Helmet Customization items with 4 Mason and 4 Agatha variants
Adjusted total ammo count from 20 arrows to 12
Special attack’s turn rate has been slightly reduced
First person camera now ducks to match the player’s head position during the special attack
Tweaked lean and root motion animations during the special attack for improved attack avoidance
Increased all damage values from 5 to 10
Reduced slash damage from 50 to 45
Agatha – Highlander
Mason – Berserker
Agatha – Balmoral Helmet with four variants, Gallowglass Armour with six variants
Mason – Clan Helmet with four variants, Clan Armour with three variants
Claymore variants
Dacian Falx variants
Shepherd’s Staff variants
Forest
Seer
Venator
Radiant
Hunter
Tracker
Stalker
Feral
Scavenger
Venerant
Counter windows are now variable depending on the speed of the weapon
Faster weapons now have a slightly smaller counter window
Jabbing while having lost the left arm will result in a headbutt
Dismemberment:
When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP
Fixed an issue where ragdolls would not be able to be dismembered
When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP
Fixed an issue where ragdolls would not be able to be dismembered
Ambusher:
Increased backstab damage from 35% to 50%
Increased throwing knife damage from 35 to 40 units
Clarified class description in regards to the backstab damage bonus only being effective when using native weapons
Devastator:Added the Highland Sword as an unlockable weapon
Increased backstab damage from 35% to 50%
Increased throwing knife damage from 35 to 40 units
Clarified class description in regards to the backstab damage bonus only being effective when using native weapons
Added the Highland Sword as an unlockable weapon
Engineer – increased the instance limit of constructible barricades from 2 to 4 (The carry limit remains the same, so keep an eye out for those resupply crates!)
Officer – added the Greatsword to the primary weapon loadout
Officer – fixed an issue where weapons would unlock in the incorrect order
Fixed an issue where knights could spawn with no primary weapon when Shuffle mode is enabled
Fixed an issue where defenders would receive capture score even after fully recapturing an objective
Bots will prioritize objectives less
Changed default tickets number to 75
Enabled class limits
FFA – Class limit on Archers
Duel servers – No Archers
FFA – Class limit on Archers
Duel servers – No Archers
After the start of the match, a player will only be allowed to switch teams manually if your previous team, including yourself, has at least 2 more players than the other team.
Auto-balance is not affected by this change.
If your previous team has 32 players including yourself, and the other team has 30 – you are allowed to switch manually.
If your previous team has 32 players including yourself, and the other team has 29 – you are allowed to switch manually.
If your previous team has 32 players including yourself, and the other team has 31 – you are not allowed to switch manually.
Temporary Featured Queue – 64p Team Objective (where Aberfell appears twice as often)
40p Mixed Modes has Aberfell appearing twice as often
Brawl has removed from the 40p FFA queue
Duel Servers – Removed FFA Fighting Pit and Adding FFA Wardenglade
Glaive, Dane Axe, Poleaxe, Greatsword
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