Patch notes for Call of Duty: Warzone Season 3 have been released by Activision and Raven Software, and they reveal a number of major changes for the battle royale game. As a result, players can expect to see new locations, bug fixes, and a number of general improvements. Of course, the thing players are likely looking forward to the most is the Godzilla and Kong-related content, but that won’t be arriving until May 11th. However, it seems there will be plenty to keep players busy in the meantime. Full patch notes from the game’s official website can be found below:

  • No free Loadout Drops

  • ATVs, Tac Rovers, and Squad Transports only

  • Buy Station prices are increased

  • Cash retained on death increased

  • Melee Finisher Damage capped at 150

  • Base Health increased

  • Health Regeneration

  • Regeneration amount decreased

  • Delay timer increased

  • Starting equipment adjusted

  • Regeneration amount decreased

  • Delay timer increased

  • Epic and Legendary Weapons are harder to find

  • Killstreak drop rates are reduced

  • Large Cash piles are harder to find

  • Removed Field Upgrades

  • Stopping Power

  • Dead Silence

  • Stopping Power

  • Dead Silence

  • Sniper Rifle single shots only down Players up to a maximum of 90 metersThese ranges vary considerably between Sniper Rifles

  • Stun Grenade stun duration decreased

  • Medical Syringe regeneration rate decreased

  • These ranges vary considerably between Sniper Rifles

  • Exclusive Gulag Loadouts

  • No Akimbo

  • No Semi-Auto or Fully-Auto Shotguns

  • Limited Tactical Equipment

  • Players redeploy with remaining equipment

  • No Akimbo

  • No Semi-Auto or Fully-Auto Shotguns

  • Added Rebirth Resurgence Solos

  • Added Rebirth Iron Trials

  • Added support for new Rebirth Island features (Comms Towers and Weapon Trade Stations) in some Modes

  • XP Tokens can now be activated from in-game through the menu.

  • Players will be given a vehicle target somewhere on the map. Destruction of the target will be rewarded with an Armored Truck Deployment via plane. Be warned, this Armored Truck can just as easily become someone else’s…

  • These zones are represented on the Tac Map by a very appropriate “$” sign and will provide the best looting opportunities. These zones will be complimented by Rebirth Supply Boxes that will provide recurring loot opportunities.

  • Will no longer interrupt a falling Player, thus allowing them to still be able to pull their parachute when falling to preserve their life.

  • Won’t play animation when the Player is ADS and affected by the gas from Nebula V Rounds

  • Timer reduction via the following…

  • Eliminating opponents reduces the timer by 20 seconds

  • Opening Supply Boxes reduces the timer by 5 seconds

  • We want this to be a Contract that both promotes and rewards aggressive play.

  • Players can no longer use the Tac Map to ping an enemy Most Wanted target directly.We felt this method was unfairly punishing and provided too great a degree of accuracy that was almost impossible to be countered by the target.

  • The refresh rate of the Most Wanted target on the Tac Map has been increased, to counterbalance the removal of the above ping.This brings balance and still allows tracking of the approximate location of the target.

  • Eliminating opponents reduces the timer by 20 seconds

  • Opening Supply Boxes reduces the timer by 5 seconds

  • We want this to be a Contract that both promotes and rewards aggressive play.

  • We felt this method was unfairly punishing and provided too great a degree of accuracy that was almost impossible to be countered by the target.

  • This brings balance and still allows tracking of the approximate location of the target.

  • Speed increase to Tac Map refresh rateThis is especially noticeable when a target is in a vehicle to better inform Players that a vehicle chase may be required.

  • This is especially noticeable when a target is in a vehicle to better inform Players that a vehicle chase may be required.

  • When a Player pings a Deployable Buy Station, there will now be dedicated audio/narration to better inform squad mates of the Players’ intentions.

  • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their squad or Loadout.

  • Battle Hardened

  • Engineer

  • High Alert

  • Restock

  • Tempered

  • Quick Fix

  • Scavenger

  • Pointman (Plunder Exclusive)

  • Only one of each Perk can be equipped at any one time.

  • Lootable Perks can be pinged to communicate to your squad.

  • Lootable Perks are additive to Loadout Perks.

  • All Perks are unequipped on death but do not drop.

  • Removed the damage reduction scaling system that was based on ground distance

  • System is disabled if a Player is near the ground or an opponent

  • Players who have the shield icon will only take a flat 25% of the damage received

  • Spawn protection will no longer reduce gas circle damage

  • We’ve enjoyed the engagement Players have been having with the Weapon Trade Station and the Specialist Token reward, but felt it was slightly on the high side so have made a reduction.

  • We found it a bit annoying to pick up loot after you traded your weapon so we’ve polished this moment. The system will now always look for an empty space when dropping your rewards

  • We are looking to bring in additional audio improvements to footsteps during the season as a priority.

  • We have heard from our community that the camera lock that can occasionally happen while sliding down a vertical descent can be frustrating and lead to a negative outcome in a combat encounter. We are pleased to announce that this will be addressed soon.

  • A semi-automatic rifle with a deadly combination of power and fire rate. Lethal at any range in the hands of a capable marksman.

  • Heavy, powerful, and fast firing. This Assault Rifle can be outfitted to excel in both CQC and mid range combat.

  • Earn 3 double kill medals with an AR in a single match 15 times.

  • Destroy 3 killstreaks with an LMG in a single match 15 times.

  • .30 Russian Short 45 Round Mags

  • Damage Range decreased to 10%, down from 20%

  • Horizontal Recoil Control penalty decreased to -23%, down from -25%

  • Vertical Recoil Control penalty decreased to -18%, down from 20%

  • Visual Recoil decreased

  • 7.62 Gorenko 50 Round Mags

  • Damage Range penalty removed

  • Bullet Velocity penalty removed

  • Krausnick 620mm Precision

  • Bullet Velocity increased to 40%, up from 30%

  • Now increases Damage Range by 20%

  • VDD 320mm 02B

  • Bullet Velocity increased to 30%, up from -12%

  • Damage Range increased to 10%, up from -10%

  • Horizontal Recoil Control penalty decreased to -18%, down from -25%

  • Initial Firing Recoil penalty decreased to -10%, down from -20%

  • VDD 760mm 05B

  • Damage Range increased to 35%, up from 15%

  • Bullet Velocity increased to 50%, up from 40%

  • Damage Range decreased to 10%, down from 20%

  • Horizontal Recoil Control penalty decreased to -23%, down from -25%

  • Vertical Recoil Control penalty decreased to -18%, down from 20%

  • Visual Recoil decreased

  • Damage Range penalty removed

  • Bullet Velocity penalty removed

  • Bullet Velocity increased to 40%, up from 30%

  • Now increases Damage Range by 20%

  • Bullet Velocity increased to 30%, up from -12%

  • Damage Range increased to 10%, up from -10%

  • Horizontal Recoil Control penalty decreased to -18%, down from -25%

  • Initial Firing Recoil penalty decreased to -10%, down from -20%

  • Damage Range increased to 35%, up from 15%

  • Bullet Velocity increased to 50%, up from 40%

  • .303 British Round Mags Capacity increased to 36, up from 32

  • 6.5 Sakura Round MagsCapacity increased to 28, up from 24

  • 8mm Klauser Round Fast MagsCapacity increased to 24, up from 20

  • 8mm Klauser 38 Round Drum MagsCapacity increased to 42, up from 38Attachment name will be corrected in a future update

  • Capacity increased to 36, up from 32

  • Capacity increased to 28, up from 24

  • Capacity increased to 24, up from 20

  • Capacity increased to 42, up from 38Attachment name will be corrected in a future update

  • Attachment name will be corrected in a future update

  • 7.62 Gorenko 30 Round Mags

  • Bullet Velocity penalty removed

  • Damage Range penalty removed

  • 7.62 Gorenko 40 Round Mags

  • Bullet Velocity penalty removed

  • Damage Range penalty removed

  • Krausnick 428mm 05VBullet Velocity increased to 50%, up from 40%

  • Reisdorf 407mm Custom

  • Now increases Bullet Velocity by 30%

  • Now increases Damage Range by 26%

  • VDD 287mm

  • Bullet Velocity increased to -10%, up from -12%

  • Horizontal Recoil Control penalty decreased to -21%, down from -25%

  • Vertical Recoil Control penalty decreased to -12%, down from -50%

  • Bullet Velocity penalty removed

  • Damage Range penalty removed

  • Bullet Velocity increased to 50%, up from 40%

  • Now increases Bullet Velocity by 30%

  • Now increases Damage Range by 26%

  • Bullet Velocity increased to -10%, up from -12%

  • Horizontal Recoil Control penalty decreased to -21%, down from -25%

  • Vertical Recoil Control penalty decreased to -12%, down from -50%

  • 17.1" VDV Reinforced Barrel

  • Horizontal Recoil Control decreased to 2.5%, down from 4%

  • Vertical Recoil Control decreased to 2.5%, down from 4%

  • 17.9" Takedown BarrelHorizontal Recoil Control decreased to 7%, down from 8%

  • 18.6" Task Force Barrel

  • Horizontal Recoil Control decreased to 5%, down from 8%

  • Vertical Recoil Control decreased to 5%, down from 8%

  • 19.8" Liberator Barrel

  • Vertical Recoil Control decreased to 7%, down from 8%

  • Vertical Recoil Control decreased to 7%, down from 8%

  • ForegripHorizontal Recoil Control decreased to 5%, down from 10%

  • Spetsnaz Grip

  • Horizontal Recoil Control decreased to 5%, down from 20%

  • Vertical Recoil Control decreased to 5%, down from 6%

  • Horizontal Recoil Control decreased to 2.5%, down from 4%

  • Vertical Recoil Control decreased to 2.5%, down from 4%

  • Horizontal Recoil Control decreased to 7%, down from 8%

  • Horizontal Recoil Control decreased to 5%, down from 8%

  • Vertical Recoil Control decreased to 5%, down from 8%

  • Vertical Recoil Control decreased to 7%, down from 8%

  • Vertical Recoil Control decreased to 7%, down from 8%

  • Horizontal Recoil Control decreased to 5%, down from 10%

  • Horizontal Recoil Control decreased to 5%, down from 20%

  • Vertical Recoil Control decreased to 5%, down from 6%

  • Minimum Damage decreased to 26, down from 27

  • Maximum Damage Range increased to 880, up from 850

  • Max Damage increased to 46, up from 45

  • Mid Damage increased to 38, up from 34

  • Min Damage increased to 28, up from 26

  • Head Damage Multiplier decreased to 1.49

  • Max Damage decreased to 32, down from 34

  • Min Damage decreased to 28, down from 30

  • 6.5 Sakura 40 Round Mags

  • Horizontal Recoil Control decreased to 14%, down from 20%

  • Vertical Recoil Control decreased to 14%, down from 18%

  • Queen’s 775m Scepter

  • Horizontal Recoil Control decreased to 23%, down from 40%

  • Vertical Recoil Control decreased to 20%, down from 40%

  • Queen’s 705mm RoyalHorizontal Recoil Control decreased to 31%, down from 38%

  • Tight GripRecoil Control greatly decreased

  • Horizontal Recoil Control decreased to 14%, down from 20%

  • Vertical Recoil Control decreased to 14%, down from 18%

  • Horizontal Recoil Control decreased to 23%, down from 40%

  • Vertical Recoil Control decreased to 20%, down from 40%

  • Horizontal Recoil Control decreased to 31%, down from 38%

  • Recoil Control greatly decreased

  • Min Damage increased to 31, up from 30

  • ADS Speed decreased to 0.460, down from 0.475

  • .303 British 45 Round MagsFire Rate increased to 18%, up from 15%

  • 28" Gracy MK. 9 BarrelADS Speed penalty decreased to -11%, down from -18%

  • Fire Rate increased to 18%, up from 15%

  • ADS Speed penalty decreased to -11%, down from -18%

  • Can one-shot to the head at any range

  • Max Damage Range increased to 3400, up from 3072

  • Head Damage Multiplier increased to 3.2

  • Cannot one shot

  • Max Damage Range decreased to 1375, down from 2500

  • Min Damage increased to 60, up from 50

  • Max Damage increased to 80, up from 70

  • Can one-shot to the head at any range

  • Max Damage Range decreased to 3400, down from 4000

  • Head Damage Multiplier increased to 3.2

  • Can one-shot to the head within max damage range

  • Max Damage Range decreased to 1425, down from 2400

  • Head Damage Multiplier increased to 3.2

  • Min Damage increased to 75, up from 50

  • Max Damage increased to 95, up from 86

  • Can one-shot to the head within max damage range

  • Max Damage Range increased to 1300, up from 900

  • Head Damage Multiplier increased to 3.2

  • Max Damage increased to 94, up from 93

  • Can one-shot to the head within max damage range

  • Max Damage Range increased to 1650, up from 900

  • Head Damage Multiplier increased to 2.31

  • Max Damage increased to 130, up from 95

  • Can one-shot to the head at any range

  • Max Damage Range increased to 4000, up from 3072

  • Head Damage Multiplier increased to 3.2

  • Cannot one shot

  • Max Damage Range increased to 2675, up from 2600

  • Min Damage decreased to 96, down from 99

  • Can one-shot to the head within max damage range

  • Max Damage Range decreased to 1900, down from 2000

  • Head Damage Multiplier increased to 2.4

  • Min Damage decreased to 95, up from 99

  • Max Damage increased to 125, up from 102

  • Can one-shot to the head within max damage range

  • Max Damage Range decreased to 1675, down from 4000

  • Head Damage Multiplier increased to 2.5

  • Max Damage increased to 120, up from 102

  • Cannot one shot

  • Max Damage Range decreased to 2650, down from 2800

  • Min Damage decreased to 96, down from 99

  • Head Damage Multiplier increased to 2.1

  • Can one-shot to the head within max damage range

  • Max Damage Range decreased to 1350, down from 4092

  • Head Damage Multiplier increased to 2.4

  • ADS Transition In Speed decreased to 0.45, down from 0.48

  • ADS Transition Out Speed decreased to 0.42, down from 0.5

  • Can one-shot to the head within max damage range

  • Max Damage Range decreased to 1850, down from 3800

  • Max Damage increased to 100, up from 92

  • ADS Transition In Speed decreased to 0.43, down from 0.455

  • ADS Transition Out Speed decreased to 0.4, down from 0.476

  • Can one-shot to the head at any range

  • Max Damage Range decreased to 3225, down from 4092

  • Head Damage Multiplier increased to 3.15

  • Max Damage increased to 115, up from 95

  • Min Damage increased to 96, up from 79

  • ADS Transition In Speed increased to 0.532, up from 0.517

  • ADS Transition Out Speed increased to 0.54, up from 0.52

  • Movement speed scaler decreased to 0.80, down from 0.83

  • Can one-shot to the head at any range

  • Max Damage Range decreased to 3700, down from 4092

  • Head Damage Multiplier increased to 3.0

  • Upper Torso Multiplier increased to 1.2

  • Upper Torso Multiplier increased to 1.1

  • ADS Transition Out Speed decreased to 0.5, down from 0.66

  • Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible and Hollow Point Ammunition.

  • 8mm Kurz 72 Round Mags

  • Fire Rate decreased to 10%, down from 15%

  • Now increases Damage by 5%

  • The 8mm Kurz 72 Round Mags simply didn’t have a fair pro for con trade. We’ve slowed its rate of fire down some while providing a damage increase that results in targets being eliminated 1 bullet faster.

  • Imerito 180mm Short Barrel

  • Bullet Velocity penalty decreased to -10%, down from -12%

  • Recoil Control penalty decreased to -10%, down from -15%

  • Visual Recoil decreased.

  • Fire Rate decreased to 10%, down from 15%

  • Now increases Damage by 5%

  • The 8mm Kurz 72 Round Mags simply didn’t have a fair pro for con trade. We’ve slowed its rate of fire down some while providing a damage increase that results in targets being eliminated 1 bullet faster.

  • Bullet Velocity penalty decreased to -10%, down from -12%

  • Recoil Control penalty decreased to -10%, down from -15%

  • Visual Recoil decreased.

  • Visual Recoil decreased

  • 8mm Kurz 48 Round Drums

  • Damage Multiplier decreased to 6.5%, down from 14%

  • Movement Speed decreased to -4%, down from -3%

  • Damage Multiplier decreased to 6.5%, down from 14%

  • Movement Speed decreased to -4%, down from -3%

  • 7.62 Gorenko 33 Round MagsNeck Damage Multiplier decreased to 1.17, down from 1.3

  • 7.62 Gorenko 72 Round Drums

  • Head Damage Multiplier decreased to 1.47, down from 1.5

  • Neck Damage Multiplier decreased to 1.17, down from 1.3

  • Hockenson 142mm RapidFire Rate decreased to 16%, down from 19%

  • Neck Damage Multiplier decreased to 1.17, down from 1.3

  • Head Damage Multiplier decreased to 1.47, down from 1.5

  • Neck Damage Multiplier decreased to 1.17, down from 1.3

  • Fire Rate decreased to 16%, down from 19%

  • VDD 189mm Short Barrel

  • Min Damage decreased to 23, down from 24

  • Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1

  • Min Damage decreased to 23, down from 24

  • Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1

  • Lower Limb Damage Multipliers increased to .8, from .7

  • Bullet Velocity penalty removed

  • Damage Range penalty removed

  • Now Decreases Sprint to Fire Speed by 2%

  • Now Increases Damage Range by 10%

  • 43.2 GB

  • 40.9 GB

  • 38.3 GB (Warzone Only)

  • 98.3 GB (Warzone and Modern Warfare®)