After much teasing, Call of Duty: Black Ops Cold War is getting its big Season One Reloaded update this week. The update that adds the new Zombies map called Firebase Z as well as a ton of other changes is scheduled to release at 11 p.m. PT on February 3rd, but players won’t have to wait that long to see what all is happening outside of the highlights we’ve already been made privy to. Treyarch Studios released the patch notes for the Season One Reloaded update already to show everything that’s changing once the patch drops.
Express now available in map rotation in Core and Hardcore modes.
Express 24/7 playlist now available.
Addressed an issue with uneven map distribution in non-map voting playlists.
New high-player count mode available on Sanatorium, Ruka, and Alpine.
After one bomb detonates, a new one comes online to take its place, so five bombs are always available instead of an initial set that gets reduced to a single bomb before the next wave.
Score limit doubled from 500 to 1,000.
Added new maps to Prop Hunt rotation:
Express
Raid
Crossroads Strike
Armada Strike
Gunfight
Added Nuketown ‘84 to Gunfight map rotation.
2v2 and 3v3 Gunfight now available in Custom Games.
Hardpoint
Updated Hardpoint Owned score event to increase in score the longer a player controls the Hardpoint. This score modifier will reset upon leaving the Hardpoint.
Reduced Hardpoint Secured score event from 50 to 25 score.
Dropkick
Reduced how late players can join a match in progress.
Control
Additional defender spawn points added and logic updated for the B capture point on Raid.
CDL Custom Game Modes
Increased player count to allow for two Spectators in CDL Hardpoint, CDL Search & Destroy, and CDL Control.
Express
Raid
Crossroads Strike
Armada Strike
Added Nuketown ‘84 to Gunfight map rotation.
2v2 and 3v3 Gunfight now available in Custom Games.
Updated Hardpoint Owned score event to increase in score the longer a player controls the Hardpoint. This score modifier will reset upon leaving the Hardpoint.
Reduced Hardpoint Secured score event from 50 to 25 score.
Reduced how late players can join a match in progress.
Additional defender spawn points added and logic updated for the B capture point on Raid.
Increased player count to allow for two Spectators in CDL Hardpoint, CDL Search & Destroy, and CDL Control.
Increased minimum damage for the two Launcher class weapons.
New “Firebase Z” map now available via Endless and Round 20 playlists for all players.
Players can now complete the full Omega Intel collection in “Die Maschine.”
Addressed an issue on “Die Maschine” that rarely positioned players outside of the map when teleporting from the Dark Aether.
Express now available in Onslaught on PlayStation.
Tombstone Soda Perk now available in “Firebase Z” and via Der Wunderfizz in “Die Maschine.”
Addressed an issue that prevented Quick Revive from reducing the time it takes to regenerate to full health.
Napalm Strike now available as Support in Zombies.
Artillery now available as Support in Zombies.
The Self-Revive will now only drop if a player in the game can equip it.
Capped the maximum amount of Self-Revives that can drop in a game to the total number of players in the game.
Addressed an issue that allowed duplicating the Sentry Turret support item.
Increased critical hit damage on all assault rifles.
Increased max ammo stock on all assault rifles.
Increased critical hit damage on all SMGs.
Increased max ammo stock on all SMGs.
Increased base damage on the Streetsweeper shotgun.
Increased range of the Streetsweeper shotgun.
Addressed an issue that prevented attachments from appearing on the “Western Justice” Weapon Blueprint.
Reduced Cryofreeze cooldown from 3 seconds to 1 second to make it a more dependable method of slowing enemies.
New private playlist available for Solo players.
Allows players to start at their highest arena checkpoint reached in Solo mode. No stats or challenges are recorded, but achievements can be completed, including “Reunited with Fidolina.”
Added new pickup item: Divine Shield Potion – Grants player Divine Shield buff that allows player to absorb one damage event (30 min. expiration).
Added new key spawn locations: Added to the high road tunnel route.
Added a 1.5-second damage shield on player while in First Person when damage occurs.
Made slight adjustment to multiplier progression.
Auto-life donation now begins automatically after Round 64. The player with the highest lives to spare will now donate to downed teammates with a cooldown of 120 seconds.
Addressed an issue where the player’s shield was active even though effect was not visible.
Addressed an issue that prevented extra lives from being awarded at expected score thresholds.
Various gameplay bug fixes related to Fated Chicken disappearance, control bindings when exiting vehicles, unwanted deaths associated with traps, invisible electrical poles, missile turrets killing players, etc.
Greatly reduced Spider melee range.
Removed Skeleton boss from arena spawning.
Removed Demons from arena spawning.
Reduced Megaton melee distance.
Reduced Megaton arena spawn rate after Round 64.
Reduced Megaton health in arena.
Megaton Orb weapon is no longer a one-hit kill in arena.
After Round 64, enemy target selection behavior is now weighted entirely toward proximity.
Increased friendly skeleton horde health, enemy quantity, time duration, and weapon damage.
Addressed an issue where melee damage caused by a friendly skeleton guardian was not registering against enemies.
Addressed an issue where zombies could speed up while under the clock time slowdown effect.
Addressed an issue where explosive damage vs. Spider / Meatball enemies did not register correctly.
Addressed an issue where Spider enemies would not show up on radar.
Addressed an issue that allowed the Gladiator “Marauder” enemy to melee kill the player when it wasn’t facing the appropriate direction.
Addressed an issue where the Margwa was not dropping loot when killed.
Divine Chalice fated players now earn extra life 37.5% faster than standard players at every 125,000 points.
Divine Chalice fated users now respawn with temporary vitality buff.
Divine Shield fated players now respawn with Divine Shield buff.
After Round 64, when a Divine Shield fated player picks up a nuke drop, all players will now be granted a nuke.
Friendship fated player chickens now last 25% longer.
The Golden Chicken associated with Friendship Fate now periodically produces eggs in arena.
After Round 64, the Golden Chicken associated with Friendship Fate will now have permanently upgraded weaponry.
Addressed an issue that could prevent players from collecting a Fate in the Room of Fate when the room timed out (i.e. grabbing a Fate Rock with less than 4 seconds before the room expired).
Added lighting in the Room of Fate above Fate Rock pedestals five and six.
Addressed an issue with various particle effects having visibility issues.
Addressed an issue that could prevent the player’s selected character skin from showing up correctly.
Weapons
Addressed an issue with the shotgun pickup that could cause it to initially begin firing slowly before speeding up.
Stability
Added various crash fixes.
General
Added various exploit fixes.
Added new camera mode: Extra High.
Addressed an issue where the player was not able to use the flashlight in First Person.
Addressed an issue with some collision in the Water Temple arena.
Addressed an issue in splitscreen mode where players would enter The Wild in shared viewport mode.
Addressed an issue with the shotgun pickup that could cause it to initially begin firing slowly before speeding up.
Added various crash fixes.
Added various exploit fixes.
Added new camera mode: Extra High.
Addressed an issue where the player was not able to use the flashlight in First Person.
Addressed an issue with some collision in the Water Temple arena.
Addressed an issue in splitscreen mode where players would enter The Wild in shared viewport mode.