The latest update for Battlefield 2042 is now live across all platforms. Electronic Arts and DICE announced within the past day that they would be pushing out the game’s 4.0 patch in the early hours of the morning on Tuesday. Now, that update is available to download and it brings a ton of adjustments to the multiplayer shooter. 

  • Damage Assists trigger from a lower damage threshold, improving consistency and clarity

  • EMP Grenades now trigger Assists more reliably

  • Assists can now trigger when a teammate kills an enemy and either of them were covered in smoke you deployed.

  • Logistics – Progress earned from repairing friendly vehicles has been increased, and progress earned from healing and resupplying has been reduced

  • Objective – Kills or Assists while fighting for objectives in Breakthrough now also give progress

  • Intel – Progress for hitting enemy vehicles with EMP’s has been doubled

  • Combat – Destroying an enemy Ranger now rewards Ribbon progress

  • Combat & Wingman – Kills and Assists on enemy Players in Hazard Zone now give increased progress

  • Projectile Destroyed, with Irish’ APS-36 Shootdown Sentinel, from 5 -> 10 XP

  • Enemy Disrupted with EMP, from 10 -> 20 XP

  • Equipment Destroyed, from 5 -> 10 XP

  • Healing, from 5 -> 20 XP

  • Resupply, from 5 -> 20 XP

  • Repairing, from 5 -> 20 XP

  • Ranger Destroyed, from 25 -> 75 XP

  • Objective Neutralized, from 250 -> 200 XP

  • Objective Captured, form 375 -> 200 XP

  • Sector/Objective Defended, from 15 -> 10 XP.

  • Fixed players or AI Soldiers sometimes not spawning in the correct HQ area

  • Fixes a bug where players were still receiving damage from the Tornado while inside the Stadium

  • Sprinklers are now active for 9, instead of 20 seconds

  • Sprinklers no longer deal damage

  • Sprinklers should no longer affect players outside the building

  • The freeze effect in the HUD is less intense

  • Fixed an issue where players could shoot through the tires of some trucks on Kaleidoscope

  • Fire from the rocket explosion event is no longer invisible and will slowly dissipate

  • Fixed a bug where soldiers and vehicles would be affected by the storm while inside buildings

  • Fixed some areas where players could get stuck

  • Fixed floating of items

  • Fixed some collision areas that caused players to fall through items/the map

  • Fixed areas where planes could go through terrain while out of bounds

  • Fixed being unable to interact with some objects

  • Fixed some areas where players were able to see through the map

  • Fixed behavior on some interactable objects such as doors

  • Fixed clipping of objects such as vegetation

  • Name/Description is now autofilled when creating an Experience

  • Name/Description fields of preset Experiences are now empty by default

  • Browsing Experiences remembers your previous search query

  • Resolved instances where the Browse tabs didn’t function correctly when applying custom filters

  • When Rao takes damage from enemy fire, he will automatically spot the enemy for himself

  • Players damaged by Paik are now spotted for everyone

  • Anti-Armor Grenades now filter by angle and distance in a more accurate way, and have the same priority for air/ground vehicles

  • Update 3.3: improved horizontal recoil control, reduced vertical recoil control

  • Update 4.0: improved recoil control, reduced weapon accuracy

  • Update 3.3: improved accuracy while moving, reduced accuracy while static

  • Update 4.0: :increased hipfire accuracy, reduced accuracy while ADS

  • ADS speed decreased in 4.0

  • Zoom levels and Optics toggle options persist

  • Base recoil reduced in 4.0

  • Reduced Muzzle Flash visibility

  • Decreased projectile velocity

  • Sector 1 – 17 -> 13

  • Sector 2 – 18 -> 17

  • Sector 3 – 19 -> 17

  • Time to live 10 -> 3.2

  • Engine strength 175 -> 70

  • Damage 70 -> 45

  • RWS 50mm mounted on Air vehicles

  • Start and End Damage 60 -> 65

  • ImpactImpulse 8000 -> 3000

  • This change means it should now destroy the MD540 Nightbird in 2, instead of 3 shots

  • RWS 50mm mounted on Land vehicles

  • ImpactImpulse 4000 -> 2500

  • StartDamage 85 -> 92

  • EndDamage 60 -> 65

  • Damage FalloffDistance start 180 -> 200

  • Replenish Rate 2.3 -> 2.1

  • Start and End Damage 60 -> 65

  • ImpactImpulse 8000 -> 3000

  • This change means it should now destroy the MD540 Nightbird in 2, instead of 3 shots

  • ImpactImpulse 4000 -> 2500

  • StartDamage 85 -> 92

  • EndDamage 60 -> 65

  • Damage FalloffDistance start 180 -> 200

  • Replenish Rate 2.3 -> 2.1

  • Impact damage increased by 90 > 115

  • Replenish time per shell increased from 6 > 6,8 seconds