The latest update for Battlefield 2042 is now live across all platforms. Electronic Arts and DICE announced within the past day that they would be pushing out the game’s 4.0 patch in the early hours of the morning on Tuesday. Now, that update is available to download and it brings a ton of adjustments to the multiplayer shooter.
Damage Assists trigger from a lower damage threshold, improving consistency and clarity
EMP Grenades now trigger Assists more reliably
Assists can now trigger when a teammate kills an enemy and either of them were covered in smoke you deployed.
Logistics – Progress earned from repairing friendly vehicles has been increased, and progress earned from healing and resupplying has been reduced
Objective – Kills or Assists while fighting for objectives in Breakthrough now also give progress
Intel – Progress for hitting enemy vehicles with EMP’s has been doubled
Combat – Destroying an enemy Ranger now rewards Ribbon progress
Combat & Wingman – Kills and Assists on enemy Players in Hazard Zone now give increased progress
Projectile Destroyed, with Irish’ APS-36 Shootdown Sentinel, from 5 -> 10 XP
Enemy Disrupted with EMP, from 10 -> 20 XP
Equipment Destroyed, from 5 -> 10 XP
Healing, from 5 -> 20 XP
Resupply, from 5 -> 20 XP
Repairing, from 5 -> 20 XP
Ranger Destroyed, from 25 -> 75 XP
Objective Neutralized, from 250 -> 200 XP
Objective Captured, form 375 -> 200 XP
Sector/Objective Defended, from 15 -> 10 XP.
Fixed players or AI Soldiers sometimes not spawning in the correct HQ area
Fixes a bug where players were still receiving damage from the Tornado while inside the Stadium
Sprinklers are now active for 9, instead of 20 seconds
Sprinklers no longer deal damage
Sprinklers should no longer affect players outside the building
The freeze effect in the HUD is less intense
Fixed an issue where players could shoot through the tires of some trucks on Kaleidoscope
Fire from the rocket explosion event is no longer invisible and will slowly dissipate
Fixed a bug where soldiers and vehicles would be affected by the storm while inside buildings
Fixed some areas where players could get stuck
Fixed floating of items
Fixed some collision areas that caused players to fall through items/the map
Fixed areas where planes could go through terrain while out of bounds
Fixed being unable to interact with some objects
Fixed some areas where players were able to see through the map
Fixed behavior on some interactable objects such as doors
Fixed clipping of objects such as vegetation
Name/Description is now autofilled when creating an Experience
Name/Description fields of preset Experiences are now empty by default
Browsing Experiences remembers your previous search query
Resolved instances where the Browse tabs didn’t function correctly when applying custom filters
When Rao takes damage from enemy fire, he will automatically spot the enemy for himself
Players damaged by Paik are now spotted for everyone
Anti-Armor Grenades now filter by angle and distance in a more accurate way, and have the same priority for air/ground vehicles
Update 3.3: improved horizontal recoil control, reduced vertical recoil control
Update 4.0: improved recoil control, reduced weapon accuracy
Update 3.3: improved accuracy while moving, reduced accuracy while static
Update 4.0: :increased hipfire accuracy, reduced accuracy while ADS
ADS speed decreased in 4.0
Zoom levels and Optics toggle options persist
Base recoil reduced in 4.0
Reduced Muzzle Flash visibility
Decreased projectile velocity
Sector 1 – 17 -> 13
Sector 2 – 18 -> 17
Sector 3 – 19 -> 17
Time to live 10 -> 3.2
Engine strength 175 -> 70
Damage 70 -> 45
RWS 50mm mounted on Air vehicles
Start and End Damage 60 -> 65
ImpactImpulse 8000 -> 3000
This change means it should now destroy the MD540 Nightbird in 2, instead of 3 shots
RWS 50mm mounted on Land vehicles
ImpactImpulse 4000 -> 2500
StartDamage 85 -> 92
EndDamage 60 -> 65
Damage FalloffDistance start 180 -> 200
Replenish Rate 2.3 -> 2.1
Start and End Damage 60 -> 65
ImpactImpulse 8000 -> 3000
This change means it should now destroy the MD540 Nightbird in 2, instead of 3 shots
ImpactImpulse 4000 -> 2500
StartDamage 85 -> 92
EndDamage 60 -> 65
Damage FalloffDistance start 180 -> 200
Replenish Rate 2.3 -> 2.1
Impact damage increased by 90 > 115
Replenish time per shell increased from 6 > 6,8 seconds